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January 19 化妝保養濕紙巾現在大家都想要方便好用的東西
濕紙巾其實還滿方便的
可是市面上目前都只有清潔功能的濕紙巾
最多拿來卸妝
我想現在人都滿懶的
應該要推出保養用的濕紙巾才對阿
這樣大家要塗各種保養品的時候
只要拿出各種不同保養品的濕紙巾就好
還滿方便的
就不用瓶瓶罐罐的
也滿適合女生出門在外使用
應該可以申請個專利才對 不知道哪一個Blog比較好用感覺微軟這個Blog還是限制太多了
想要跳槽了~~
這裡要找資料查東西還是太麻煩了
Sigh~~~ January 18 __FILE__Sequential-Evaluation Operator什麼竟然有這種東西~~~~
我竟然完全不知道
原來這就是我們常用的" , "
expression , expression
只不過以前都只有在for迴圈裡面用
拿出來我就認不出來了
慚愧慚愧 C++程式設計該會些什麼?以下列出上課該教的大綱 ------------------------------------ 1. Course Introduction
2. What You Should Already Know-a Review
3. Parameterized Types - Templates
4. Relationships of All Kinds
5. Multiple Inheritance
6. Data Structures
7. Function Pointers
January 17 全國第一支感應式信用卡手機中國信託為了推廣Visa wave真是用盡了方法,
不過感覺把Visa wave貼到手機上面,真的會吸引人去用嗎?
或是會吸引人去買這隻手機~
老實說 我感覺不會,不過他限量開放100名
或許多少還是有人會想要用八~~
Seven Sins of iPhone雖然我還滿喜歡iPhone的設計
但是這篇文章寫的真不錯
絢麗的外表下,真的如Jobs所說的一樣好用嗎~~
話說回來
以使用者介面來說
M$的Smart phone的UI實在是太差了......
尤其是list view讓人看了感覺很廉價
看來Smart phone整體來說還是Sybian做的比較好一點 January 09 死結既然我叫Locking
那我就要介紹一下啥是Deadlock
Deadlock是我在作業系統學到的專有名詞
作業系統的課其中主要就是在介紹作業系統是如何管理電腦裡面所有的資源,cpu排程,記憶體管理,磁碟管理,I/O管理等等。。。
既然要管理這麼多資源
再加上現在的電腦已經是多工的了,可以想成電腦同時可以執行很多程式
那如果同時有兩個程式想要使用同一個資源,而該資源只能給一個程式使用怎麼辦
這時候有可能會發生死結,簡單的例子如
車子想要過橋或過山洞,可是山洞只能容許一台車經過
此時兩邊都有車子要過
兩邊的人都在等者過山洞 可是都沒辦法過去 這種就叫做死結
blabla講了一堆
課本講了四個發生死結的必要條件(必要條件就是當某件事情成立的時候,必要條件也一定成立)
是哪四個ㄌㄟ
1.mutual exclusion
2.circular waiting
3.hold and wait
4.no preemptive
當時我做了一些筆記
以下節錄我以前作業系統上課自己寫的心得筆記
the four necessarily conditions of deadlock 四個死結的必要條件 mutual exclusion , circular waiting ,hold and wait ,no preemptive 互斥,循環的等待,騎驢找馬,不可強佔 mutual exclusion- u can't have two GFs at the same time 互斥-妳不可以同時交兩個女朋友 circular waiting- u r waiting for someone u love but she is also waiting for someone but that guy is not u.and that guy love a girl who love u but u don't love her. 循環等待-某a愛某b,某b愛某c,某c愛某d,某d愛某a hold and wait- u already have a GF but u want to get another 騎驢找馬(或是想要腳踏兩條船)- 妳已經有個女友但想找另外一個 no preemptive- u can't get a GF who is having a bf now, u should wait until she break up with her bf. 不可強佔- 妳不可以搶一個已經有男朋友的女生 當發生死結的時候一定會有上述情況....... 其實還滿有趣的
所以其實死結不是電腦的專有名詞
談感情的時候遇到死結
也同樣會有這四個必要條件
所以想要解決感情的死結
同樣的也可以設法避掉上述的條件就好~~~
比如說如果可以同時交好幾個男女朋友(就不會有互斥)
或是你改愛別人(就不會有循環等待)
或是妳的男女朋友可以讓給別人(就不會有Hold and wait)
或是妳有辦法可以搶過來(就不會有no preemptive)
簡單八~~~~談感情就是這麼簡單
淺入深出有句話是這麼說
深入淺出是功夫,淺入淺出是庸俗,深入深出尚為可,淺入深出最可惡。
還有人更進一步,提出了不入深出的觀點
話說淺入深出最可惡
那不入深出應該是啥勒~是變魔術嗎~~
不論如何,既然都有了不入深出,那應該也有深入不出八
深入不出該叫做啥,好問題~~
不如叫它Camp
深入不出尚坎普
為啥叫它Camp
因為以前打CS的時候
最喜歡躲起來的人,我們都稱它Camper
這些人通常都有強大的火力和裝備
而且通常下場都滿慘的
若以作學問來說,明明已經知道了卻不願意分享他們的知識的人
或許也可以叫他們Camper
龜龜毛毛又不願意傳授一些知識
最討厭~~~
切記
有進有出,在進不難
PE (Portable Executable File Format) Sections.pdata section-The data structure is a table stored in a COFF .pdata section. The .pdata section contains an array of function table entries for exception handling, and is pointed to by the exception table entry in the image data directory.
In most cases, PDATA structure occupies only eight bytes per function. For functions that have an exception handler, the PDATA_EHstructure requires an additional eight bytes. .text section that contains the code bytes concatenated from all the object files.
.data section contains all the initialized global and static data,
.bss section contains the uninitialized data.
.rdata section contains the read-only data, such as string literals and constants. This section also contains some other read-only structures, such as the debug directory, the Thread Local Storage (TLS) directory, and so on,
.edata section contains information about the functions exported from a DLL,
.idata section stores information about the functions imported by an executable or a DLL.
.rsrc section contains various resources, such as menus and dialog boxes.
.reloc section stores the information required for relocating the image while loading. Synchronization objects comparison這個初學者就該知道的, 我竟然回答的很差~~~~~~~
1.Events
An event is simply an object that can become signaled. No one "owns" an event, but it can be used for synchronization. Events can be named which means they are "global" and many processes can open them by name. They can also just be unnamed and as such would only be seen within that process space. Events can be manual reset or automatic. Automatic means as soon as a waiting thread gets signaled, the system automatically resets the event to 'not signaled'. If the event is manual, then the thread or any thread must eventually reset the event in order for it to become non signaled. MS support two ways to signal the events
2.Mutex A mutex is a synchronization object that can also be used globally by specifying a name. This means that multiple applications may also use the same mutex, and thus again it exists in the kernel. A mutex will only allow one thread to acquire it at a time. 3.Semaphore The only real difference between a Semaphore and a Mutex is that a Semaphore can have a count > 1. While a mutex will only let one owner attempt access, a Semaphore can be assigned a number and allow "x" number of threads access. 4.Spinlocks A spinlock is a synchronization object that is used to keep multiprocessor systems from accessing the same resource at the same time. The difference between a spinlock and a critical section is that the second processor will spin on this lock until it is able to acquire it, instead of allowing other threads to be scheduled to run. On a single processor system, a spinlock will simply raise the IRQL level so that nothing else is scheduled in the time this code is executing. This means that you cannot access pageable memory, and you should perform only a small operation as you do not want to hog the processor. January 05 深入淺出DOA4什麼是DOA?
抄一段搭特愛上面的解釋
abbr.
1. =date of arrival 到達日期 2. =date of availability 有效日期 3. =dead on arrival (警察驗屍報告用語)到達時已死亡 4. =direction of approach 進場著落方向 5. =disposal of assets 財產處置 6. =dissolved oxygen analysis 液態氧分析 其中以Dead on arrival最常聽到
但是在玩家心中
當然以上解釋都不是啦
當然是"デッドオアアライブ"
DOA吸引人的地方在於
她是第一個加入猜拳系統的遊戲,非常符合日本人喜愛玩野球拳的特性
所謂猜拳系統就是攻,摔,反制
攻剋摔,摔剋反制,反制剋攻
當然後面幾代的系統又加入的其他的特性 已經不完全這麼簡單
但是基本上還是這樣
比較特別的是OH(攻擊反制Offensive Hold)
這個看起來是摔技,但是可以剋攻擊
可以剋攻擊的摔技..穩~~~那不是無敵了嗎?
那OH到底有啥缺點ㄌㄟ,OH準備動作長,當敵人發現妳要OH的時候他可以摔妳
此時會大失血........
所以對高手還是小心使用為妙
尤其是對我學了這麼久 還是遜咖的人~~~
DOA人氣狂飆,我覺得有一個原因是她出了DOAX
陽光沙灘和比基尼女郎
實在是很吸引人
更猛的是2003年台北電玩展
MS請來的Showgirl更是一絕
難怪我會這麼喜歡DOA
January 04 想玩Halo3 beta嗎?Microsoft Reveals Two New Ways to Enter the Halo 3 Beta
第一個方法是買Crackdown
第二個方法是在2/1~2/3玩Halo2超過三小時 就會收到邀請
可惜
只給北美的玩家......
大失望~~ January 03 How to declaire a pointer to a static member function?The pointer to member function is different from a pointer to static member function.
Folloing is the example.
-------
class Foo {
public: static int One() { return otherVar; } }; Void main(){
int (*fPtr)() = &SomeClass::someFunction;
cout << fPtr() << endl;
}
How to declaire a pointer to member function?Following is a example of how to declaire a pointer to member function. ------ class Foo { public:double One( long inVal ); }; void main( int argc, char **argv ) { double (Foo::*funcPtr)( long ) = &Foo::One; Foo aFoo; double result =(aFoo.*funcPtr)( 2 ); return 0; } |
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